Enter token ID - serial | |
Token ID | 0.0.3527479-1107641 on mainnet |
Type | NFT (HIP17) unique metadata |
Collection | Vavelverse VAVELVERSE |
Fees | 10% to 0.0.3527429, fallback 0 hbar |
Supply | Serial #1107641 of unlimited |
Admin | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Current holder | 0.0.3692168 |
Creator | |
Token name | Advanced Concussive Barrier I |
Description | Concussive Barriers are a common type of base defense used to prevent against explosive damage. |
Asset![]() | ![]() |
Links | GoMint Gallery Zuse secondary market SENTX secondary market |
IPFS CID | |
Meta data | aHR0cHM6Ly9uZnQudmF2ZWx2ZXJzZS5uZXQvMTEvMTEwOTIxMS5qc29u |
Decoded | https://nft.vavelverse.net/11/1109211.json |
Unwrapped | { "name": "Advanced Concussive Barrier I", "description": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. ", "image": "https://nft.vavelverse.net/img/R591.jpg", "type": "image/png", "files": [ { "uri": "https://nft.vavelverse.net/11/", "type": "image/png" } ], "properties": { "cosmetic": { "type": 115, "description": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " } }, "attributes": [ { "trait_type": "ID", "value": "R591" }, { "trait_type": "Type", "value": "Blueprint" }, { "trait_type": "Name", "value": "Advanced Concussive Barrier I" }, { "trait_type": "Description", "value": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "trait_type": "Redemption", "value": "To redeem this NFT as an in-game item, you must first link your wallet to a Vavelverse account by logging into the game and performing a wallet connect. Then send the NFT to the master Vavelverse Wallet - 0.0.3526916 and you will receive it within a few seconds in your account. Full instructions at https://vavelverse.com/redemption --- DO NOT SEND NFT'S TO THE VAVELVERSE WALLET UNLESS YOUR WALLET AND YOUR VAVELVERSE ACCOUNT ARE PROPERLY LINKED!" }, { "trait_type": "Rarity", "value": "Advanced1" }, { "trait_type": "Power", "value": 100 }, { "trait_type": "Class", "value": "ConcussiveShield" }, { "trait_type": "Repair", "value": 106 }, { "trait_type": "Trait 1", "value": "Explosive Shield Rating: +97" }, { "trait_type": "Trait 2", "value": "Energy Shield Rating: +41" } ] } |